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SUBARU IMPREZA WRX STI RB320 Setup, clone of real car MB 190E 2.5 EVO.2 16v,clone DTM car vs Reality + SetupīMW M3 E30 2.5 EVOII DTM vs Reality + Setup PART 1īMW M3 E30 2.5 EVOII DTM vs Reality + Setup PART 2 Shift 2 RADICAL SR3 RS 1500cc DuraTEC Setup.Clone of real carīMW e92 M3 GTS Setup + Skin, clone of real carįORD ESCORT MKI RS1600 Setup, Clone of real car
Nfs shift 2 drift build series#
Shift 2 LAMBORGHINI MURCIELAGO R-SV GT1 vs Reality + SetupĪUSTIN MINI COOPER FIA SERIES A vs Reality + SetupĪSTON MARTIN DBRS9 GT3 vs Reality + Setup
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I have no interest, you can simply enjoy the game. Because EXPERIENCE is unmatched in another game today. Surely this all was strange and you will save, but please, just try one or two and really quue is a totally different game. and those who are not clones, because errors in the internal database, but keep the driving characteristic of this type of car, and no worse. I make two types of setups, the clones of the real car, which meet all the specs of the real car, top speed, height, weight, acceleration, steering angle, braking, gear ratio. Since the problem was not the physical motor.įinally the Helmetcam is fully playable, and within an hour you will get used. The telemetry does not have any explanation or manual.Īll these faults and others are corrected with my setups and cars are completely stable, you will have a physical or rFactor GTR comparable and lead the same way. are not correct, and do not match the telemetry. On the sliders, the center is not the average value and this value changes with each car. The null settings controls, is not 0, is 50. Helmetcam made for a setup applies to internal chamber, but one made for internal camera is not worth to Helmetcam because it adds the inertia felt by the pilot. The helmet cam and the internal view is applied to different physical and FF. Sensitivity is wrong, what really changes is the linearity.Įxcessive hardness rebounds in most cars. Velocity sensitivity is reversed, skidding and sliding to move the wheel at high velocidades.Perdida FF for lack of grip. TOE inverted, does the opposite of what he says, upsets the car.
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I make a list of known bugs.Ĭaster Angle extremely low, causing loss of FF in the central and cars unstable. Well, these setups are impossible to correct because there are bugs and errors in the adjustment bar, lack of units and incorrect explanations. The biggest problem the game were a terriibles setups and controls. This setting is correct because there fixes a bug in the setup menu. If you use another value, you can calculate an inverse rule of three.Read more to end of post. Being 88 to 270 degrees and 70 to 550 degrees. For more degrees, you must raise the sensitivity of direction, and lower velocity sensitivity.